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Roope Rainisto is a Senior UI design specialist working at Nokia Finland. He is one of the key interaction designers behind the UI concepts of the Maemo 5 UI, used in Nokia N900.

Terve Roope!

Juan Leal (J.L.)
Please, give us a short description about yourself.

Roope Rainisto (R.R.)
I was born in Lahti, Finland, and moved to Helsinki in 1998 to start my studies at Helsinki University of technology. I studied at the Information Networks degree programme, majoring in Human centered information systems, while really having a quite multi-disciplinary approach to studies at the same time. I finally graduated in 2007. Nowadays most of my time gets split between work, composing and playing music, photography and whatever else I might want to try my hands on. I’m great at starting new hobby projects, and not so good at finishing them.

(J.L.)
When did you start working as an IxD?

(R.R.)
I got my first job in 1998 as a web designer. Saying exactly when the page layout / web design work turned into an understanding of interaction design is a bit tricky; perhaps sometimes around 2000-2001. At that time I distinctly remember growing uneasy with doing “web site design” in so far as doing the graphical layouts to an information architecture that just got handed down to me.

The graphics and the layout are of course very important as a part of the overall experience, but in the worst case it is like Barack Obama quoted: Putting lipstick on a pig. I’ve always been very much interested in psychology, the cognitive skills and mental models that humans have and exhibit. People are willing to use visually ugly services if they either have good interaction and user flows, or they give compelling benefits for the users: basically if no better solutions are available.

(J.L.)
We know what are the good things about this job but, what´s the worst thing about what you do?

(R.R.)
Perhaps I’m bit of a pragmatist, but I don’t personally mind all the “extra IxD tasks” that I have to do, be them the endless discussions or review meetings or airings of grievances that anybody might have. The user experience is usually strong as its weakest link. I’m not a fan of any designer being in an ivory tower, drawing “the perfect user experience” in isolation and then not worrying about the problems and pragmatic issues of getting the experience implemented and realized.

I think much of the real talent of an Ix Designer comes from his skills of being able to persuade and rationalize and explain the design solutions, to find out the best possible compromises within the available time, capabilities and resources. Just as much as you cannot draw the perfect car or airplane on a piece of paper and then complain if people are unable to deliver vision, you shouldn’t settle on working on a design without a chance of this design turning into something real. Naturally all of this takes much time from “the real work” that we are supposed to do. Real work naturally makes me the happiest, but it is like the cake part of the work: eating cake every day would just make you sick and disconnected from the real world.

Then again, to try to answer the original question: the worst things are usually related to politics and decisions made by people who do not have the knowledge or competencies to make such decisions. Democracy, power distribution and managerial hierarchy are deadly towards delivering focused and powerful user experiences.

(J.L.)
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

(R.R.)
This particular question might be a bit hard for me to answer, seeing that my work experience is limited to working in Finland. I guess my past years within Nokia can count for “the rest of the world” experience.

Finnish companies are a lot of affected by the culture of working and leadership within Finland: things tend to be fairly democratic, individualistic and non-bureaucratic. Naturally there are weaknesses also with a homogenic culture, but it tends quite often to utilize resources effectively and to find fairly good solutions in a cost-effective manner. Then again, Finnish companies have a really hard time “scaling up”, going international and delivering global solutions. For IxD it is hard to find examples of Finnish companies that would really utilize user centric design processes in a holistic manner… But then again, things have certainly improved a lot in 10 years.

Processes are a mixed blessing: they decrease innovation, but they allow scaling up. Many international companies have a far longer experience in doing products for consumers, with consumers, in an organized and systematic manner.

(J.L.)
How do you see the future of this profession?

(R.R.)
It is a good question. There will always be the need for somebody to do the detailed work for all areas of a product, be it graphics, interaction flows, software, possibly hardware design etc. For me personally I think the role of an Ix Designer should branch out, go horizontal: calling it the User Experience Designer would in many terms be better than calling it the Interaction Designer.

For a large product there are many experts in their own fields working for the product. The risk that the sum of the parts of the product does not add up is very high. It is very easy to do designs that would work great in their own context, but when adding them all up to a product they do not form a cohesive whole. There is always more than one good solution to any problem. The way to achieve cohesion is to work within all the parties, from the start to the finish, trying to make sure that the sum of the solutions adds up.

It is very easy for an expert in an individual area to stop seeing the forest from his/her trees, to focus too much on an individual detail while not realizing the value or the risk that the solution creates. It is also very easy for an organization to create a role for “user experience manager” and have that person far too much outside the actual design work to play a meaningful role in actually making sure that user experience is not the first item that can be compromised.

Additionally, it is very hard to be responsible for delivering a great user experience without the power to make decisions, especially without the power to say no to something. Saying no is much harder and far more important than saying yes. It is better to do a few things very well than trying to do a little bit of everything.

(J.L.)
Tell us about a colleague that did have an impact on you.

(R.R.)
There are many colleagues, but I’ll pick a few of the chief UI designers from Nokia I’ve had the opportunity to work with: Martin Schuele and Panu Korhonen. Although they have somewhat differences personalities, they both exhibit much of the same skills in being able to see the big picture, to make tough decisions and explain their decisions in an understandable manner. It takes a special set of skills in being able to lead UX design successfully, especially inside as hectic a company like Nokia.

Oh, and I have to mention Lauri Svan. You want answers and solutions? You’ll get answers and solutions.

(J.L.)
What’s your most valuable reading on your profession?

(R.R.)
I guess I should quote the standard answers of Nielsen/Norman/Reimann/Cooper, but I imagine most people having already read these books. I would say the better answer is: read the web, read the blogs, read and hear what people are talking about. Observe users, especially lead users. Arrange usability tests for your solutions, go and observe them. Try to let go of your designer ego, try to prove yourself wrong before anybody else gets the chance to do so. Try to think about how you see people using their devices right now. Know the solutions that are already out there, study competitor solutions and know the design patterns that are being utilized right now.

Innovation and creativity from my perspective is much more about utilizing known patterns and methods in new ways and combinations instead of coming up with something completely different. The word “intuitive” really often means the same as “previously known”. People are not blank tabula rasa for you to impose your designs on; they already have a wide array of knowledge and previously learned mental patterns. If you do not know what the users already know of, if you do not know what tends to work and what does not, then you’re in many ways working in the dark.

Don’t break the rules before you know them. When you know them, and you understand why those are the common set of rules, please then try to break them in order to make them better.

Después de 3 meses trabajando hoy, 18 de noviembre, la primera versión de Voota ve la luz.

Como ya comenté en un post anterior el objetivo de Voota es «permitir a la gente de a pie votar y opinar sobre los políticos actuales, ayudando de esta forma a tener una idea más decente de quién es quién en el mundo de la política de nuestro país».

Hemos intentado salir lo antes posible por lo que es muy posible que encuentres cosas que no funcionen al 100%. Tampoco tenemos mucho contenido (en realidad el contenido lo aportas tú participando). Tenemos un montón de ideas en la cabeza que queremos que vean la luz cuanto antes, pero también queremos conocer las primeras reacciones de la gente que use Voota por eso hemos salido en cuanto hemos tenido lo más básico.

Cualquier sugerencia o crítica será siempre bienvenida: simplemente deja un comentario en este post y nos encargaremos de él.

Bienvenido a Voota. Que disfrutes.

Otros blogs que se hacen eco:
Voota ya está online (Blog oficial de Voota)
Lanzamos Voota – ya puedes votar (por François Derbaix)
Voota goes live! (por Sergio Viteri)

Las figuras de la imagen superior reciben el nombre de Lyhdynkantajat. Se trata de cuatro grandes estatuas que flanquean la entrada principal de la estación de tren de Helsinki (Helsingin rautatieasema), uno de los principales emblemas de la ciudad – aunque cueste creer que una estación de tren puede llegar a serlo así sucede aquí -.

Más o menos literalmente traducido, Lyhdynkantajat sería algo así como «Portadores de luz» (no encuentro una traducción en español más decente), pues sus brazos sostienen unas grandes bolas de luz que iluminan el acceso.

Estas moles fueron creadas en granito por el escultor finlandés Emil Wikström, nacido en la antigua capital de Finlandia, Turku.

Aparte de su imponente apariencia, me parece genial la publicidad que VR-Yhtymä Oy (la Renfe del país) ha diseñado entorno a ellas. Nos podemos encontrar a las Lyhdynkantajat haciendo deporte:

Pasando un día en la nieve:

A punto de irse a la cama:

O en la web, claro. Con su portatil

Me parece muy interesante cómo han utilizado uno de los elementos más conocidos de la ciudad para promocionar el transporte por ferrocarril, y al mismo tiempo, atraer más gente a la capital del país. Las figuras saltan de la web a los carteles de la ciudad, o a cualquier revista local. Es un concepto que funciona en cualquier canal y eso se nota.

Es como si el Oso de Madrid, la estatua de Colón de Barcelona o el Giraldillo de Sevilla cobraran vida y empezaran a propocionar la ciudad de la cual son símbolos: paseando, comprando en tiendas, haciendo deporte… No sé. Creo que es una estrategia simpática, divertida e informal de promover el turismo de una urbe. Sé que existen intentos de este tipo por nuestro país, pero no sé si a escala tan grande.

Por cierto, estamos a tan solo 4 semanas de mi regreso!

Ossi, uno de los Diseñadores Visuales que tengo a mi lado, tiene una preciosa foto de Helsinki de los años 50 ó 60:

La foto es la portada de una película llamada «Helsinki Forever«, del director Peter von Bagh. El año pasado fue una de las galardonadas en el Festival de Helsinki.

Para mi esta foto lo dice todo: La dureza del invierno en estas latitudes, los pocos habitantes que hay en la ciudad (bueno, en el país), el silencio, la oscuridad… Es una foto que evoca como pocas estos sentimientos. Me preguntaba qué música sería la más adecuada para escuchar mientras observas la imagen.

Por si alguno de vosotros quereis disfrutarla, aquí la teneis en formato original.

Feliz viernes.

Today we´re asking John Evans to give us an overview about what´s his point of view about Interaction Design (yes, here we talk a little bit about that…).

John is a Strategic, Service & Interaction Designer working for Nokia. He´s also the founder of Multitouch, a Helsinki based company that manufactures table- and wall-sized multitouch displays.

Let´s go to the questions! Hi John!


Juan Leal (J.L.)
Please, give us a short description about yourself.

John Evans (J.E.)

My stock answer for the past few years has been that I am a Strategic,
Service & Interaction Designer. I currently work for Nokia in a
strategic projects team with people like Jan Chipchase and Julian
Bleeker
. I also happen to be one of three founders at MultiTouch which
is based in Helsinki.

J.L.
When did you start working as an IxD?

J.E.

I guess my first commercial gig was back in 1999 whilst I still
studying in the UK, but it was just a small project for an agency in
Cardiff. They asked me to create some email campaign using Shockwave
(these were the days before Flash could do things like stream audio or
had a decent scripting engine).

What I would consider my first real IxD job was a year later when I
did some work for Ragdoll, the company behind Teletubbes et al. in the
UK. I remember that gig well, I got to work with a lecturer from the
RCA in London and it was the first thing I did where we had real
budgets and a longer term view of what we were doing. It actually set
much of the tone for the the following decade because it was more
about design strategy and research than a product that would ship in
the next 12 months. I was pleasantly surprised when googling the
project for this interview that this year it finally became a TV show
called Tronji.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?

J.E.

It would be the preconceptions about what design as a whole actually
does. For some people we are just ‘creatives’ who get all worked up
over what they believe are trivial issues like fonts or a few extra
options in a menu. For these people we just want to make things
‘pretty’ and as such I personally have been labeled the
powerpoint-maker-prettier and the arty-hand-waving-designer.

Changing these preconceptions can take months depending on project
cycles and it can be tough work. Dieter Rams in the Objectified
documentary
really gets to the crux of the issue when he says that
there is only one company that really takes design seriously and
leverages it as a tool properly and thats Apple.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

J.E.
Organization wise Finland is such a flat country that everyone and
anyone’s opinion seems to count. As a professional designer I’d like to
think I don’t deal in opinions but rather I make choices based on
research, user needs and the knowledge that comes from tens of
thousands of man hours doing what I do. I’m not saying it’s vastly
different outside of Finland but for example when a choice is made in
the UK that’s that and only someone more senior can change it for good
or bad.

J.L.
How do you see the future of this profession?

J.E.

I think people who read this are going to not like my answer on face
value, but I am sure they all know what I am talking about. I believe
IxD as a pure profession is probably a dead end. What ‘interaction
design’ means had changed over the years; for most people today when
they refer to interaction design it’s simply as a synonym for
graphic/ui design. When I was still an aspiring student IxD he scope
of the average person who called themselves an interaction designer
was much broader; it was as much about physical interaction as it was
about visuals.

If we look at the last decade whats happened is that graphic design
has encroaching into IxD becoming broader and morphing somewhat into
UI or ‘digital design’. Industrial designers and software developers
are also coming at IxD from the other end essentially squeezing the
broader definition of IxD into a narrow ever shrinking space in the
middle. This is not a bad thing of course what we are witnessing is a
new industry starting to mature.

The future for those of us who fit the broader definition of IxD lies
somewhere either in creative project management roles, strategic
design roles or more horizontal roles across bigger organizations. In
small organizations it’s as key creatives supported by small agile
teams of engineers and UI/industrial designers.

The real challenge for IxD, or whatever it might be called in a few
years, is how we integrate with the MBA’s of the world to develop not
just good products and services but also creative and disruptive
approaches to new business opportunities. Carving out those roles
isn’t going to be easy but it’s already begun to some degree at places
like Stanford.

J.L.
Tell us about a colleague that did have an impact on you.

J.E.
I’d like to be greedy and mention more than one. First Theo Humphries
a really old friend and former business partner of mine. He probably
had the biggest impact on me at university. I secretly aspired to be
as good a designer as him and that drove me pretty hard at the time.
The other two people would be Mika Raento and Tommi Ilmonen, both of
them are the kind of super scarily intelligent people you hope to meet
and work with one day, I got lucky and got to do it twice. It’s been
an honor to work with them both as they really made me realize how
little I actually know.

J.L.
What’s your most valuable reading on your profession?

J.E.

I’d say one of the best sources of inspirational material right now is
TED. They can be like a drug and I’m lucky enough to work with people
who have presented at TED. Other than that I’d say there is a wealth
of stuff out there on the web.


Thank you John! It was a pleasure to read your answers.

And have a good trip 😉

Compañeros del metal: Como algunos de vosotros ya sabreis, aquí todo lo relacionado con este tipo de música, en sus distintas vertientes (Death, Thrash, Gothic, Power… Y muchas otras que desconozco), está muy en boca. Y uno de los mejores ejemplos que demuestra esa filosofía metalera me lo encontré hace unos días al ver pasar este autobús urbano por las calles del centro de la ciudad.

Al principio pensé que se trataba de un grupo musical que andaba de gira por la capital, pero al ver bajarse en la parada a una señora anciana se disiparon todas las dudas: La chupa y la tachuela tiene mucho poder en estas latitudes.