Internet. Tecnología. Personas. Desde el 2001.

ping@seisdeagosto.com

Let me introduce you to Mikael Leppä. Mikael, is an Industrial Designer with a strong background in IxD. He is «usually living in the fuzzy front end world of both product and service development». He works at LINK Design and Development Oy, in the outskirts of Helsinki.

I met Mikael a few weeks ago, when I had the chance of enjoying an amusing keynote about his findings about Mobile trends in Japan, where he´s been living going back and forward for around 7 years. As it is something that deserves another post, I´ll go straigh ahead to the questions (hey Agus, as you can see questions are growing, they are 7 now ;-).

Moi Mikael!

Juan Leal (J.L.)
Please, give us a short description about yourself.

Mikael Leppä (M.L.)
I´m a Helsinki native from a bilingual family, so switching between languages and to certain extent cultures has always come naturally for me. Life has so far taken me via Rovaniemi and Japan back to Helsinki. My education and work is labeled Industrial Design, but that is a field constantly surprising me with how varied and interesting the work can be.

J.L.
When did you start working as an IxD?

M.L.
In university, back around 2000, I was made aware of something called user centered design, and the idea just felt right for me. That’s why I’ve tried to involve user experiences on some level in all the work I’ve done, even when it wasn’t in the brief. The first projects I did professionally were in 2003, while I was still doing MA studies.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?

M.L.
A lot of the work I do is about finding out user needs and wants for future products or services, both physical and digital, or combined. However, there have been cases where I’ve been asked to do user research to validate already finished products, and been expected to deliver results which are positive towards the manufacturer. That just goes against my whole idea of doing user centered design. Also, a project which had me filming usage situations in an unheated warehouse in November after getting up at 5:30am wasn’t really that much fun either.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

M.L.
I haven’t been employed outside Finland yet, except for a short freelance job for a Japanese company, but I have been doing research and observation work in the Nordic countries and in Japan. My wife being Japanese I get plenty of first hand information on what we Finns are like, though. Maybe one thing would be our desire (not always achieved, of course) to be effective, honest and direct in our professional matters, even to the point of coming off as blunt or rude to someone who’s not used to it.

J.L.
How do you see the future of this profession?

M.L.
I think the borders between designing for the physical world and the digital world will become more and more blurred, as products will increasingly need to meet user requirements on both fronts. The need for high standard user experience design, and deep end user knowledge will only increase, as awareness about it spreads. Like ergonomics spread to be an integral part of industrial design in the 70s and 80s.

J.L.
Tell us about a colleague that did have an impact on you.

M.L.
Rather than a professional colleague, I think the person who influenced my career the most was my Industrial Design teacher Liisa Hakapää at University of Lapland. She put blurred glasses and various simulated handicaps on us and made us do all the basic stuff we do every day. It was an eye-opener, and that’s when I truly understood we’re all different, and that truly understanding what the end user needs is the core of any design process.

J.L.
What’s your most valuable reading on your profession?

M.L.
On the printed front anything by Don Norman or Patrick W. Jordan is a good place to start. However, blogs and news sites (both mainstream and odd) are great sources of ideas and up-to-date information. There are many bookfulls of good material being created and published every day around the Internet, but of course you only rarely find more than a fraction of it.


Kiitos palio, Mikael!
(Btw, we´re celebrating our Nº10 Helsingfors Series 🙂

El diseño no intencionado se da cuando un objeto llega a utilizarse de una manera diferente a la idea inicial, para la cual no fue diseñado. Este «fenómeno» no es algo reciente, aunque quizá sí su nombre (NID: Non Intentional Design): Las sillas también se usan para colgar ropa, o la puerta del frigorífico para dejar mensajes.

El ejemplo que vi hace unos días en las calles de esta ciudad me dejó francamente sorprendido: En una parada de autobús, prácticamente de noche y con un tiempo del diablo (aguanieve incluído), me encontré a una señora moviendo su teléfono móvil hacia arriba y hacia abajo mientras se acercaba su transporte. En la oscuridad, la pantalla iluminada del dispositivo móvil llamaba extraordinariamente la atención.

En un país donde a estas alturas del año las horas de luz y las condiciones atmosféricas no son las ideales, el hecho de no llegar a tiempo para coger el transporte que te lleve tu destino (cubierto, por supuesto) puede llegar a ser casi vital en algunas zonas del país. De ahí que este tipo de recursos sean de una utilidad tremenda.

Buscando un poco más sobre este tópico. Me encuentro con un interesantísimo post que toca el tema de lleno: Non Intentional Design describes the everyday redesign. Me quedo con esta frase:


El Diseño no intencionado sucede de forma tan natural y con tantos objetos que quienes hacen este uso dificilmente se dan cuenta de sus propias acciones.

Jamás pensé que un teléfono móvil podría llegar a ser usado para llamar la atención del conductor de un autobús.

Second interview will let us know a bit more the work of Nuno Correia. Nuno is a researcher and teaches at the University of Art and Design Helsinki.Moi Nuno!

Juan Leal (J.L.)
Please, give us a short description about yourself.

Nuno Correia (N.C.)
I’m an artist, designer and teacher in the field of new media. I’m from Portugal, but I’ve been living in Helsinki for more than 3 years. I moved there because of my ongoing doctoral studies in new media art at Media Lab Helsinki. My background is quite diversified, and involves international business, innovation management, jazz, theatre, and comics. I started programing BASIC as a kid on a ZX Spectrum.

J.L.
When did you start working as an IxD?

N.C.
I started teaching interaction design at university level and doing freelance webdesign work in 2000, in Lisbon.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?

N.C.
Sometimes the tight deadlines don’t allow for the kind of depth and exploration that you would like. The quality and innovation level of the projects suffer with that.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

N.C.
I’ve worked mostly in Portugal and Finland. The main difference is that the whole society is very much technology driven. So you feel that you’re at the heart of things, that what you’re doing is important for the competitiveness of the country as a whole. In Portugal you get the feeling you’re swimming against the tide, that maybe you should have chosen to be a football player instead. However things are changing, and more emphasis is being given to science and technology.

J.L.
How do you see the future of this profession?

S.P.
I’m an optimist, so I see a bright future where there is a better integration and understanding between the interaction designer and the disciplines that surround her/him – such as visual design and programming.


Obrigado Nuno! Se you next week for that coffee!

I am a bit curious about how´s the IxD scene in this area.
That´s why I´ve decided to ask 5 short questions to relevant IxDers who work on Nordic countries.

The first one is Sergio Palomo, Spaniard with a strong background on Mobile IxD living in Helsinki.

Juan Leal (J.L.)
Please, give us a short description about yourself.

Sergio Palomo (S.P.)
I’m from Valencia where I studied Computer Engineering, and after my
studies there I came to Finland to study Software Engineering. During
those studies I was introduced to the field of Human Computer
Interaction which resulted a fascinating area and which defined my
professional career.

J.L.
When did you start working as an IxD?

S.P.
I had previous experience in web and multimedia design and
development, but working as an IxD as such was in 2000 in Barcelona. I
stayed there for two years when I decided to come back to Finland.
Since then I’ve been working mostly with mobile devices and in the
last year a bit more with multiplatform digital services.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?

S.P.
Hmmm, good question. In general I just love it, but sometimes
designers are in the middle of internal discussions which have to do
more with politics than design. It is frustrating to deliver a design
solution which goes straight to the trash bin not because the lack of
quality but because some other issues.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

S.P.
My experience outside Finland is limited to Spain, Germany and UK. In
terms of tools and processes the differences have been minimum. The
differences were maybe in the way those processes were conducted due
to cultural differences. On one hand Finns are very pragmatic, and on
the other they establish a clear line between professional and
personal life. Both aspects result in love for well tought and
reasonable plans and efficiency. Every extra minute you have to do at
work is lived as a small failure. Of course this is not limited only
to IxD but applies to whole society. For a stranger, this may look
initially like a lack of commitment and coldness. In other countries,
having long working days and endless discussions did not seem like an
issue.
Another difference is the amount of time and effort spent in educating
clients and stakeholders and justifying tasks. This is not always blue
sky, but normally almost everyone in the project is aware of the
tasks, duties and value brought by an IxD, so she can focus on the
design work.

J.L.
How do you see the future of this profession?

S.P.
To be honest, I do not have a clue. Lately I kind of share Moggridge’s
view. Some of the brightest IxDers I’ve been working with were Visual
and Industrial designers who integrated the IxD knowledge and skills
into their background. I think IxD is here to stay, but in the long
term not as a separate discipline but as part of an integration of
disciplines called digital design or similar. But, what do I know?. I
am just a design worker! 😉


Thank you Sergio! (Next 5 questions pretty soon)

La foto de arriba es una muestra de las viejas glorias telefónicas que andan por esta oficina. El torpedo amarillo que está en el medio, es el que llevo usando prácticamente desde que llegué (cortesía de Iñaki). En un ataque de flashback, decidí volver a 1998 y adoptar este viejo Nokia 5110 durante mi corta etapa en este país. Aún consigue entrar en el bolsillo del abrigo, sí.

Es curioso como en tan poco tiempo se nos olvidan tantas y tantas cosas sobre cómo funcionaban hasta no hace mucho nuestros dispositivos móviles. Cada vez que utilizo este cacharro tengo que deshacer viejos comportamientos ya interiorizados y pararme a pensar un poco antes de apretar ciertas teclas, básicamente para no cagarla y acabar en pantallas que no quiero ver en ese momento.

Aún así, impresiona ver cómo esta marca aún mantiene con bastante dignidad viejas interacciones que aún hoy siguen funcionando en los modelos más punteros, como el famoso bloqueo de teclado pulsando asterisco + tecla universal (desgraciadamente los modelos táctiles están empezando a deshacerse de esta combinación, como el XpressMusic 5800).

Esta esperiencia me ha hecho pensar que volver a refrescar viejos parámetros ya olvidados te da una perspectiva inusual sobre el camino que llevamos andado en cuanto a tecnología ser refiere. A veces, una vuelta al mundo vintage se hace casi necesaria para reaprender lo que un día dejamos de usar por culpa de una tecnología que no para de innovar.

Como hace unas semanas comentaba nuestro viejo Jakob:

In general, it’s very useful for a usability specialist to have experience with multiple generations of computers, because that allows you to identify bigger trends in human behavior and not be seduced by the latest fads.

De todas formas para mi no supone demasiado esfuerzo: Adoro el rollo vintage a lo que dá hoygan.

A partir de finales de octubre, cuando cambiamos de hora, la Europa Nórdica se vuelve más fría y, sobre todo oscura, gris.

Sólamente cuando caen las copiosas nevadas y las ciudades se cubren de un manto blanco la luz regresa de alguna manera a las fronteras del Círculo Polar. Pero eso no ocurre hasta Enero: estamos frente a los peores meses del año, Noviembre y Diciembre.

Con sólo 6 horas de luz diaria (cuando las nubes lo permiten), y esa sensación permanente de estar siempre por la tarde, los Nórdicos se agarran a unos curiosos aparatos que simulan amaneceres y atardeceres. Resulta curioso asomarse por la ventana y ver como algunas de ellas, en otros edificios, ofrecen su particular amanecer a los que aún duermen:

Sun Simulator
Sun Simulator

Pero eso sólo ocurre dentro de casa. Fuera, en la calle, el frío y la oscuridad sólo te dan cancha para ir de un local a otro, y rápido. Por eso quizá la gente es tan poco conversadora: No hay tiempo para andar de charleta en la calle a menos que quieras tener tu boca congelada por esos 5 minutos de conversación. Una buena escusa para estar de baja…